# Demands vs. Supply

In ZipClash, the leaderboard clusters and the game's time-based model will make the supply amount predictable, which helps the tokens to be paid in a pre-defined manner. Therefore inflation can be prevented due to its recognizability. In other words, it is impossible to generate a higher supply than demand because the income graph of the players does not increase exponentially, and the more time you spend on the game to reach the top of the leaderboard, the more competition between the highest players is immensely high.


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